Badges for Beavers?!
Yup, that’s right.
Why not.
The Beaver Law says: “A Beaver has fun, works hard and helps family and
friends.”
The other age sections in Scouting (Cubs, Scouts, Venturers) all receive
recognition for their hard work, so why shouldn’t Beavers as well. Since it’s
inception in 1974, people have spoken about creating a badge program for
Beavers, but it’s never made it to the forefront in Canada, as it has elsewhere
in the world. Scouts Canada is looking at it seriously now, we should see
something in the next year.
Today, we’re going to go ahead and offer our Beaver group, access to a
balanced badge program for Beavers.
What is the point of a badge program?
It is a recognition method, for some of our activities, that adds a new
level of constructive development to our program.
For the kids, it’s recognition of their work.
For the parents, it’s more clearly defined values, wisdom, and experience that
we’re adding to their child’s growth and development – based on professional and
volunteer researched criteria.
For some youth, it’s the very beginnings of goal setting skills.
For the volunteers, it's a useful and well planned tool to help deliver solid
program.
What’s the difference between these badges and camp/event badges?
The "camp badges" that we give out now (and will continue to do), are
souvenirs of a visit or an event. They are intended as keepsakes of the event,
where participation is the only requirement, and are not intended to be part of
their regular uniform vest. Many put them on a camp blanket, or wall hanging. (I
have my own, dating back to 1975)
These new badges, (mostly also accomplished as part of group activities) will
go on their Beaver vests, showing that they have met the criteria and received
the recognition.
Will this not separate or upset kids who don’t get them?
By design, most of the badges are only accomplished as part of group
projects. Therefore, if they’re participating, learning, and doing, they will
receive it, and no one will be left out. We will at all times, exercise a
certain amount of flexibility on this topic, never wanting to exclude anyone.
Additionally though, there are a few (the Swimmer badge for example) that we
really can’t do at a meeting, and that a swim teacher will have to sign off on,
individually.
Can we work on them at home?
Sure. Why not. Some are more applicable than others, but let us know, and
we'll let them share what they have done with the colony.
Can they earn the same badge more than once?
Yes, in some cases, it can and will happen. That's ok. (Adventure badge is a
common one for this)
How do we keep track?
We have an online system that will help us keep track of attendance and
activities we participate in. Scoutstracker.ca - everyone has an account, and
can access it from the web or phone.
What are some of the requirements?
They fall into three categories, and an encompassing final award:
- Activity Badges - support the core activities of a good and
balanced program for Beavers. (as individuals and as a group)
- Staged Activity Badges - also support the core activities of the
program, but can be built upon as skills and experience grow.
- Challenge Badges - complement a balanced programme. These have
been developed to extend Beaver's skills and experience, and will only be
done as a group. The Challenges are optional and will be built upon as they
grow older, and move on to Cubs.
- The Bronze Beaver - our version of the top award a Beaver can
achieve.
Activity Badges
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Adventure Activity Badge
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Take part in three activities
with other Beaver Scouts that will provide adventure. Two
should be activities that you have not tried before.
Examples include:
- treasure hunt
- following a laid trail
- grass sledging
- journey using a new form of transport
- making and sailing a model boat
- climbing
- abseiling
- swimming
- canal boating
- an adventure walk around a park
- visiting a pier
Notes
The leadership team must arrange appropriate supervision
before the adventure takes place.
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Air Activities Badge
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Complete the following:
- Make a paper dart out of paper and see how well it
flies.
- Find out about a particular aeroplane and tell
others in the Colony about it. Examples might be
Concord, Spitfire, Airbus, Lynx helicopter etc.
- Talk to someone who has flown in a plane, helicopter
or hot air balloon and find out what it was like.
- If you have already flown in a plane, tell others in
the Colony what it was like. If not, tell them what you
would like to fly in, and why.
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Animal Friend Badge
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Complete the following:
- Know how to care for an animal, fish or insect.
- Help to take care of an animal for one month.
- Tell others in the Colony about the animal.
- Know about the correct food to feed the animal,
including type, variety and quantity.
- Know about the habitat of the animal, such as where
it sleeps etc.
- Know how to exercise the animal.
- Keep a record of the food given to the animal and
what you do with the animal for a period of two weeks.
Examples of suitable animals for this badge include dogs,
cats, gerbils, guinea pigs, fish, birds, rabbits, lambs,
stick insects.
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Creative Activity Badge
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Complete the following:
- Explain or know about a creative activity.
- Take part in the creative activity.
- Tell the Colony about the activity.
Examples of creative activities include:
- putting on a show or form of entertainment
- making a mobile, origami shapes, a model out of clay
or plasticine, a painting or drawing or doing conjuring
tricks
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Experiment Activity Badge
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Complete the following:
- Decide what to do and try and work out what might
happen.
- Investigate something of interest to find out how it
works; or grow something from seed.
- Tell others in the Colony what you saw and
discovered.
Some examples of experiments could include:
- growing a bulb
- growing mustard and cress, a seed potato, bean or
carrot top
- showing how a torch works from the bits that make it
up
- showing what a magnet can do, or making a game using
magnets
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Explore Activity Badge
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Complete the
following:
- Decide what or where to explore.
- Think about what you expect to find.
- Go on the exploration.
- Tell others in the Colony what you have
discovered.
Suggested places to visit and explore
include:
- the seashore
- a forest or park
- woodland
- a town
Notes
All explorations should be undertaken under
the supervision of a responsible adult.
*Further information
Let your imagination run wild resource pack (pdf)
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Faith Activity Badge
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Complete the following:
- Write a prayer or reflection.
- Read or share a prayer at the opening or closing
ceremony or some other time.
- Find and tell a story that relates to the Beaver
Scout Promise.
- Tell others in the Colony about the story in an
interesting way, for example, as simple drama, picture,
cartoon, or part of a game.
- Visit a place of worship and show evidence of your
visit with photographs, drawings, handouts, leaflets or
information sheets.
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Health & Fitness Activity Badge
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Complete the following:
- Learn about foods that are good for you.
- Learn about the value of keeping fit.
- Plan a healthy meal.
- Tell others in the Colony about a sport or activity
you take part in.
- Learn about personal hygiene.
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Healthy Eating Activity Badge
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Complete the following:
- Make a fruit salad.
- Make a healthy snack.
- Make two different sandwiches.
- List some unhealthy foods.
Examples of healthy snacks include omelette, salad, mini
pizzas, strawberry smoothie, homemade meatballs etc.
Notes
There must be appropriate supervision when doing these
activities.
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Hobbies Activity Badge
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Complete the following:
- Take part in a chosen hobby for a period agreed.
- Tell and show the Colony the chosen hobby.
Notes
A Beaver Scout may gain more than one Hobbies Badge.
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Imagination Activity Badge
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Complete the following:
- Write, tell or act a short story, poem or play.
- Build a model using a variety of objects.
- Build a collage, draw or paint a picture imagining
what life might be like in the future.
*Further information
Let your imagination run wild resource pack (pdf)
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Safety Activity Badge
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Complete the following:
- Explain the safety rules of Elmer the Safety
Elephant.
- Explain the water safety code.
- Say what to do when approached by a stranger
- Identify possible dangers around the house and say
what to do about them.
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Staged Activity Badges
All the Staged Activity Badges have 5 stages, except Nights Away - which has
12 and Hikes Away, which has six. This means that a young person can gain
whichever badge is appropriate to the level they have reached. It is possible,
for example, for a Beaver Scout who is an excellent swimmer to gain a higher
level badge than a Scout who has just taken up the activity.
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First Aid Staged Activity Badge
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First Aid 1
Complete the requirements below.
- Understand and recognise dangers in the house and
outside.
- Know what to do at the scene of an accident, and how
to call 911.
- Know your own address and phone number, and how to
identify where you are.
- Know how to treat minor cuts, scratches and grazes.
Notes
This stage requires 1 to 2 hours activity/ learning and
should be trained and assessed by an adult or young leader
familiar with the resource material.
First Aid 2
Complete the requirements below.
- Know what to do at the scene of an accident, and how
to call 911.
- Know how to get help from the emergency service.
- Know how to clear an airway and place in the
recovery position.
- Know how to deal with minor bleeding.
- Know how to deal with major bleeding.
- Know how to deal with burns and scalds.
Notes
This requires two to three hours of training/ activity
and should be trained and assessed by an adult or young
leader with first response or equivalent external
qualifications, familiar with the resource material.
A young person holding first aid award covering this or a
similar syllabus from a recognised First Aid provider (for
example St John’s Ambulance or the Red Cross)
automatically qualifies for this award.
First Aid 3, 4, & 5 - Build on this, and
are available if you would like to see them.
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Hikes Away Staged Activity Badge
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Hikes Away 1
Complete 1 hike or journey with a purpose as agreed with
the leader. Those taking part should be dressed and equipped
for the prevailing conditions and terrain.
Hikes Away 5
Complete 5 hike or journeys with a purpose as agreed with
the leader. Those taking part should be dressed and equipped
for the prevailing conditions and terrain.
Hikes Away 10, 15, etc. - Same Concept.
Examples of activities qualifying for a 'Hike Away' are
listed below. Other similar activities could be undertaken.
For Beaver Scouts, plan for about 2 hours of activity.
Examples might be:
- Explore on foot a country park or nature reserve.
- Go on a family ramble with the colony.
- Take part in a woodland walk (observing the
wildlife/ complete a tree safari).
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Information Technology Staged Activity Badge
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Information Technology 1
Complete the following:
- Show that you can switch on and close down a
computer safely.
- Show that you know what the following are:
- monitor
- mouse
- printer
- CD/DVD-ROM
- icon
- Use a piece of software of their choice to show that
you can produce a poster to show others what they do in
Scouting. It should include both text and graphics.
- Use a piece of painting software of your choice to
produce a simple picture.
- Show you can use a piece of software that requires
the use of a CD/DVD-ROM.
Information Technology 2
Complete the following:
- Produce a list of rules for using the internet
safely.
- Show that you know the meaning of:
- modem
- browser
- search engine
- digital camera
- clip art
- scanner
- menu
- Show that you can save a file and open that file at
a later date.
- Choose four additional activities out of:
- Access the internet safely, to find out as much
as you can about a topic of their choice.
- Use a digital camera to take some digital
photographs and use a piece of software to enhance
or alter the original photographs.
- Use a piece of software of your choice to
produce a set of matching stationery for an event,
eg birthday, place cards, invitations, posters etc.
- Use a piece of simulation software and explain
what you learned from it.
- Produce a series of newsletters for your section
over a three-month period.
- Produce a simple pictogram or graph of something
of interest to you or your section.
Information Technology 3, 4, & 5 - Build
on this, and are available if you would like to see them.
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Musician Staged Activity Badge
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Musician 1
Complete the following:
1 |
Skill |
Listen to a short tune of a couple of lines and
then sing it back. Listen to another tune and then
beat or clap out the rhythm. |
2 |
Performance |
Sing or play two different types of song or tune
on your chosen instrument. This performance must
be either in front of other Scouts, or at a public
performance, such as at a Group show, school concert
or church service. |
3 |
Knowledge |
Demonstrate some of the musical exercises that
you use to practice your skills. Talk about your
instrument, and why you enjoy playing it (or the
songs you sing and why you enjoy singing them).
Name several well-known pieces of music that can
be played on your instrument.
Name several musicians who you have heard. |
4 |
Interest |
Tell your assessor about the music that you most
like to listen to. |
Musician 2
Complete the following:
1 |
Skill |
Achieve Grade One of the Associated Board of the
Royal Conservatory of Music (or similar) on the
instrument of your choice or by singing. |
2 |
Performance |
Sing or play two different types of song or tune
on your chosen instrument. This performance must be
either in front of other Scouts, or at a public
performance, such as at a Group show, school concert
or church service. |
3 |
Knowledge |
Demonstrate some of the musical exercises that
you use to practice your skills. Talk about your
instrument and why you enjoy playing it (or the
songs you sing and why you enjoy singing them).
Name several well-known pieces of music
associated with your instrument.
Name several musicians who are associated with
your instrument or chosen songs. |
4 |
Interest |
Talk about your own interests in music,
including what you listen to most, and how this is
similar to or different from the music you play or
sing. |
Musician 3, 4, & 5 - Build on this, and
are available if you would like to see them.
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Nights Away Staged Activity Badge
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Nights Away 1
Complete one night away as part of a recognised Scout
activity, sleeping either in tents, bivouacs, hostels, on
boats or other centres.
Nights Away 5
Complete five nights away on recognised Scout activities,
sleeping in either tents, bivouacs, hostels, on boats or
other centres.
Nights Away 10,
15, etc. - Same Concept.
For Beavers, any structure is acceptable.
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Swimmer Staged Activity Badge
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Swimmer 1
Complete the following:
1 |
Safety |
Know the safety rules and where it is safe to
swim locally. |
2 |
Enter pool |
Without using the steps, demonstrate a
controlled entry into at least 1.5 metres of water. |
3 |
Short swim |
Swim ten metres on your front. |
4 |
Tread water |
Tread water for 30 seconds in a vertical
position. |
5 |
Water skills |
Using a buoyancy aid, float still in the water
for 30 seconds. Demonstrate your ability to
retrieve an object from chest deep water.
Perform a push and glide on both your front and
back. |
6 |
Distance swim |
Swim 25 metres without stopping. |
7 |
Swimming activity
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Take part in an organised swimming activity. |
Swimmer 2
Complete the following:
1 |
Safety |
Know the safety rules and where it is safe to
swim locally. |
2 |
Enter pool |
Demonstrate a controlled entry or dive from the
side of the pool, into at least 1.5 metres of water. |
3 |
Short swim |
Swim ten metres on your front, ten metres on
your back, and ten metres on your back using only
your legs. |
4 |
Tread water |
Tread water for three minutes in a vertical
position. |
5 |
Water skills |
Surface dive into at least 1.5 metres of water
and touch the bottom with both hands. Mushroom
float for ten seconds.
Enter the pool and push off from the side on your
front and glide for five metres.
From the side of the pool, push off on your back
and glide for as far as possible. |
6 |
Distance swim |
Swim 100 metres without stopping. |
7 |
Swimming activity
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Take part in an organised swimming activity. |
Swimmer 3, 4, & 5 - Build on this, and
are available if you would like to see them.
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Challenge Badges
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Promise Challenge
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The Beaver Scout must
complete four activities, at least one from each area.
Beaver Scout Promise
- explain how they have recently 'done their best' on
at least two occasions and how this made a difference
- help a new Beaver Scout in the Colony to learn the
Beaver Scout Promise
- take part in an Investiture ceremony or similar
- attend at least two Colony Forums/ Log Chews.
Your God
- take part in an act of worship with others in the
Colony, such as a parade at a place of worship, and/ or
a Scouts' Own
- learn two facts about their faith community and tell
the rest of the Colony about them
- write and read a prayer for their Colony's opening
or closing ceremony
- attain the Faith Activity Badge.
Rights and wrongs
- help review an event or activity with the rest of
the Colony
- visit a place of worship other than their own
- learn about Fair Trade, the right to clean water etc
- listen to a story from a faith tradition which gives
examples of good and bad and talk about it afterwards
- write down some ideas that could help to make the
Beaver meetings more fun for everyone.
*Further information - see Faith Activity Badge above
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Creative Challenge
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The Beaver Scout must complete
four activities, at least one from each area.
Creativity
- act or mime a simple scene
- learn a new song and sing it
- make a model out of something, such as junk, kit or
Lego
- make an instrument and play it.
Cooking
- try some simple cooking eg making cakes or decorate
biscuits etc
- make a hot drink safely.
How things work
- learn how a simple mechanism works eg a lock, bike
pump, Meccano, etc
- learn what a magnet does
- use some food colouring to, for example, tie-dye
some material or watch celery change colour
- light a bulb using a simple circuit.
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Fitness Challenge
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The Beaver Scout must complete
four activities, at least one from each area.
Agility and fitness
- take part in a team game
- take part in agility activities eg balancing a book
on their head etc
- take part in cooperative games eg parachute games.
Adventure
- go for an accompanied walk
- take part in a keep fit session
- try one new sport eg rugby, tennis etc.
Health
- learn about and taste a variety of healthy foods
- monitor heartbeat after different activity and
understand the reasons for change
- design a poster which promotes healthy eating.
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Friendship Challenge
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The Beaver Scout must complete
four requirements, at least one from each area.
Caring for others
- know what to do in an emergency, including
calling 911
- understand how to change simple activities to
cater for special needs
- take part in an activity to help the elderly
- take part in an activity to help the community
- raise funds for a good cause.
People far away
- find out about four different aspects of life in
another country. For example: national costume,
food, currency or climate etc
- as a Colony create a link with another Colony or
similar in a different country.
Meeting other people
- find out about the job or interest of someone in
their community, such as a religious leader,
dentist, a musician etc
- arrange a visit to or from someone who serves
the community. For example - a police officer, a
lifeboat crew, coastguard, fire fighter etc
- join in activities with another Colony.
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Global Challenge
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The Beaver Scout must complete
four activities, at least one from each area.
Cultures
- learn about Fair Trade products
- taste and/or prepare food from around the world
- learn about international faiths and beliefs
- take part in a tradition from around the UK. This
could be about preparing local food, folk dancing or
singing songs etc. Examples include cheese rolling, well
dressing, maypole dancing
- play or make an instrument from another country. For
example a didgeridoo, drums, castanets or rain sticks,
etc
World Scouting
- learn a Promise from another country
- learn a greeting in another language
- take part in a Scouting activity from another
country
- meet a Scout from another country
Environment
- organise an activity to clean up the environment eg
litter pick
- learn about the Country Code
- get involved in a recycling project, such as for
paper, glass or ink cartridges
- plant trees or flowers
- learn how to save energy
- learn about wildlife conservation
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Outdoor Challenge
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The Beaver Scout must complete
four activities, at least one from each area.
Preparing for a visit
- pack a healthy picnic meal
- know what to put in your rucksack for a day visit.
This could be a cagoule, drinks, lunch and waterproofs
etc
- help put up a tent
Visit
- go on a visit to a place of interest. This could be
a park, campsite, activity centre, historic building,
beach or similar
- visit a Cub Scout Pack holiday or Scout camp
Adventure
- take part in an outdoor activity. For example,
swimming, climbing, grass sledging, treasure hunt, canal
boating etc
- attend a Sleepover
- learn and use two knots
- follow a laid out trail
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The Bronze Beaver
a top award for Beavers, that may be worn on their Cub uniform as
they move on to Cubs. |
Requirements
- Earn all of the challenge badges.
a) Creative
b) Fitness
c) Friendship
d) Global
e) Outdoor
f) Promise
- Earn six of the activity badges.
a) Adventure
b) Air
c) Animal Friendship
d) Creative
e) Experiment
f) Explore
g) Faith
h) Health & Fitness
i) Healthy Eating
j) Hobbies
k) Imagination
l) Safety
- Complete your Hikes Away 5 badge.
- Complete your Nights Away 5 badge.
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Questions?
Ask.
These are all new to everyone, and there are no stupid questions. There may yet
be many things we need to clarify within these requirements.
Below, is an example image of where to place these badges, on the Beaver's
vest. (note, there is a more detailed memo in the parent's section)